Stellaris disruptors. A disruptor fleet will chew through almost anything. Stellaris disruptors

 
 A disruptor fleet will chew through almost anythingStellaris disruptors  Content is available under Attribution-ShareAlike 3

The more raw HP there is to take down, the less it's worth. The counter to disruptors are weapons. Disruptors greatest disavantage is the close range. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). ago. At the very least , the days of trying to overkill ships is over. Of course I'm going lance + 3 plasma, and in the last slot i'm very tempted to use disruptors although everyone seems to advise KA, question is why? with 3 plasmas /battleship + some on the cruisers, I have plenty of damage bypassing armor, the point of the last slot is to both limit overkill and deal with shields, so why. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. 例如:“异种保护区”(建筑)的特殊说明请在. And rest of my fleet is destroyers with disruptors and swarm system. Add a Comment. You could also use battleships with large weapons to damage them from a distance. 8. 0 ignore shields and armor entirely, the damage going straight to hull. You want anti-armor/anti-hull weapons. The strongest is the still the Fanatic materialist, Xenophobic, technocratic oligarchy with meritocracy (and masterful crafters later). So what's. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. If you want to get an idea as to what the complete Stellaris tech tree looks like, you’ll want to start with this tool. ago. Losttruppen Colonel. Energy Point Defense can also be very useful. Medium disruptor has range 60 and average damage 6. Pure shield/disruptor corvettes are deadly against the Contingency, for example. Command Center ( Aura that grants +10% firerate), Defense Grid Supercomputer (+8 Defense Platform points) and Target Uplink Computer (+50% Weapon Range) are the obvious choices. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. I was in a war against a coalition that declard one me (2 years before truce ends from at least my point of view but whateves) and I was happily annihilating all their fleets and fortresses with phase disruptor corvettes. Against something like. - After researching cloaking, most science ships belonging to AI near Fallen Empires with closed borders become permanently trapped in emergency FTL as they keep trying and failing to path. 2 Particle Launcher 2. 2. • 9 mo. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. 如果满足下列条件,则系数 × 1. The DLC pack includes three new tracks from fan favourite composer Andreas Waldetoft. Can fit into Small and Medium slots. I usually using few battleships with different specify weapons like Rocket hangars and artillery. It can work. Stellaris. The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. Your disruptor is also shorter range. Finally, some of the more exotic weaponry have some weird weights to them. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. 对该项目的细节说明请添加至相关页面. 8. Absolute top choice, especially for Megacorps but also Driven Assimilators. Signature Weapons [3. Oct 20, 2016 824 1. Refire rate and general stats have been adjusted. . I think you need about 0. Hmm I guess I was thinking of energy siphons cause your right disruptors just ignore shields and armor, I just looked on the Stellaris wiki. Nathan Kraats. In the gunship section, add more disruptors. They also work well as a complementary weapon on Torpedo Cruisers. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. ) You want plasma cannons [at highest level] or neutron launchers [I'd prefer this one] instead of disruptors, and you probably want Artillery sections for your battleship rather than that Broadside section in the core. Large. Strike craft are good against small ships (corvettes and to a lesser degree destroyers) and they are the best form of point defense in the game. Jump to latest Follow Reply. The L-slot limitation is partially a balance (and tied to the cloud-critters) for what it ultimately a catch-up tech you want to get out of. I have two swarms of 200 corvettes with around 60k fleet power each. Kinetic weapons (Gauss Cannons) are good against. If the enemy is using mostly disruptor/bypass weapons, then the counter is replacing your shields/armor with more crystal hull plating. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. 3 disruptor corvettes actually do very well against AFE Disruptor Corvettes have absolutely garbage damage, 7. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. 6? I'd go with this 1. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. Stellaris' combat shouldn't be "HoI naval combat but in space". The biggest distinction on what is meta is when warfare becomes reasonably possible. So 15% high damage, but the Corvette has a number of other advantages. Plasma is pointless, just use lasers. ago. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Authors description: Amazing Space Battles. What Was The Intention Behind the Cloaking System? In the 289th Dev Diary published by Stellaris developers Paradox. I often combo with Evision Corvettes with Picket, Torpedo+Missile+Gunship cruiser, and. 31. Feedback on where you faced an issue can. Gun battery - kinetic weapon, bonus. Disruptors buffed, energy weapon of short range high damage fast attack. 2 should be available for download via Steam, GOG and Microsoft Store now. Each ship class has two hull upgrade techs in engineering, so it isn't static. Simplicity is good in this context. It's a good idea to have some PD mixed in too. Stellaris. disruptor corvettes are indeed a great option. 4 Lance 2. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Full Disruptor fleets can be a thing, but the issue is raw DPS. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull. Shields. znihilist. I'm curious if anyone has done the math to see if the low damage is a worthwhile tradeoff; it seems like they could be valuable, since they can immediately. BarnCape Sergeant. Once again, your choice depends mainly on the enemy fleets you’re facing. X . 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). 1 Overview 2 Energy weapons 2. ”. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. You should use destroyers with Flak in your fleet because most of the gray tempests damage comes from their strike craft. ). Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Not having to fight down those makes disruptors worth using. Depends on the enemy’s defenses. They completely ignore shields and armor and deal base damage directly to the hull. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. (If you are all missles then create two ships that are point defense only. Looking forward to test the fleet builds again, and check if the AI issues are fixed. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Why NOBODY Wants To Play Stellaris MultiplayerNOBODY Wants To Play Stellaris Multiplayer, but WHY? This Video will answer your question on WHY Stellaris Mult. ; About Stellaris Wiki; Mobile viewThe advantage of Disruptors is how early you can get them, and how long they last into late/endgame. Plasma Weapons: + More base damage than disruptors, but less than a laser. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. These extradimensional invaders come to the galaxy in an attempt to make the universe similar to theirs - regardless of what that means for its inhabitants. Also Arc emitters become very good since they ignore 100% armor and shields and all damage. Let’s discuss what’s the bests weapons to fight unbidden crisis ships. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. Computer system. phase distruptors suck big time. Best. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. ) are good against armor but bad against shields. Apprehensive-Wolf-32 • 4 mo. At 40 repetitions you have increased the damage by 200%. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. This seems more like the regular disruptor however it also sounds like it needs new physics to explain. let's continue by stating what a terrible idea it is to replace like 20% of your weapons on a non shield&armor bypass build with Disruptors: in old Stellaris Disruptors have been just an extra shield damage version of energy weapons, nothing wrong with that - in current at least console Stellaris they are instead an energy weapon that. )Disruptors in 2. Disruptors now unlock only if Energy Siphon critter weapon reverse-engineered (this. But what about laser and plasma? They both do extra armour damage. All of these problems pale in comparison to the end-game crisis. Compatibility & Disclaimer. Console Edition Development Diary #62 - Overtuned and a Toxic God MrFreake_PDX Nov 17, 2023Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Whoever can be the first to research, mass deploy, and take strategic advantage of disruptor tech has an advantage difficult to counter by weight of numbers. Flavor entry is displayed if accompanied by a change to effects/requirements. Or Energy Torpedos. Corvette Fleets. There is a mod that let’s you have an organic structure start and all of your ships require food and a new resource called larva to build. Their a specialty weapon. The less obvious answers: design your ships better to fight them, and use the right ship types. A new Stellaris update 3. can he handle the TRUTH? This Video will answer his. This page was last edited on 14 October 2017, at 11:49. This is my attempt to sort out some things and get rid of confusion. 对该项目的细节说明请添加至相关页面. It isn't as bad of an issue as it used to be. 1 Mining Laser. The biggest advantage and weakness of carrier fleets is there range. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. kinetic are outgunned my kinetic artillery. Is this actually the case and does it make disruptors bad?Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. DeanTheDull Necrophage • 2 yr. Energy Weapons (Lasers, Neutron Launchers etc. Cloud Lightning is only good if you're using Arc Emitters as well. 6 and will get you killed by anything that isn't a disruptor corvette. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. That holds true enough in Stellaris and Rapid Deployment helps a lot with it. disruptors are near worthless against anything that's hull makes up more than 1/3 of it's total health. Hardening negates the biggest advantage of strike craft, missiles, and disruptors, and higher regen will offset the lower initial HP total if a fight gets dragged out or you get caught by a. Depending on your exact economic build, it'll be worth somewhere between +20% to +40% job output bonus. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…In Stellaris, the Unbidden are beings from a dimension of pure energy. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. Also destroyers are bad. Ships in Stellaris basically only. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. Last edited by Treehugger; Oct 15, 2022 @ 1:50am #11. Ion Disruptors 8000: 3 Ion Disruptor Disruptors Base: 65Regular disruptors are all or nothing kinda deal. Meewec Jan 5, 2020 @ 12:05am. The final test every player will face one day is this crisis. Energy Point Defense can also be very useful. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Propulsion Proponent Proclamation. Even then your money seems to be better used on something that completely penetrates either armor or shields, or better yet, destroys them completely, so your autocannons and plasma cannons can finish the job. Disruptors are bad if the enemy have only hull or low amounts of shields/armor compared to hull. Can someone help me figure out when to use each of these? Disruptors at least are a little different in that they decimate shields, so I'm assuming it's a good idea to have some if you're rocking energy weapons. contingency has seeker drones, counter them with your own strike craft and point defense, make a battleship variant to focus on hanger bays and point defense. All the images are of ship designs the AI created with this mod. . I've found great success using disruptors and torpedoes in corvette swarms; a nice mix of punching through shields/armors to disable enemy ships fast or force them to disengage early #12. 3 Arc Emitter 2. Looking forward to test the fleet builds again, and check if the AI issues are fixed. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. ago. The issue absolutely is range tho (also one of the main reasons why disruptors suck so hard) There are several schools of thinking (mostly depending on if your playing vs AI or PVP) but im firmly in the camp that range is the single most important stat a weapon can have if your playing vs AI since the AI is insanely exploitable by long range artillery spam. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. It was created by user Turanar, and is being kept up. 如果满足. Kusto_ • 5 mo. Corvettes are why missile spam is good right now. - Lowest Range. The ones who escaped became the Flood, the basically zombie virus of Halo. Stellaris. 1. I may be talking complete nonsense here, but I think plasma + disruptor is the best way to go. Unlike most weapons, they get less efficient when used in larger slots. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. Contingency uses lots of shield and armor, so penetrating weapons like the arc emitter and disruptor work best against them. AI empires are more likely to use disruptors in 3. Members Online • Correct_Humor_3854. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. 拥有 军国主义 思潮. Mai 2016 um 6:42. 1. Refire rate and general stats have been adjusted. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. )Mr. It very much depends. Last time I played there was discussion between torpedo corvetes and lance battleships and everybody agreed that mixed. Didn't even have boosters on. Plasma is good, but it should also be paired with kinetic weapons. At the very least , the days of trying to overkill ships is over. Autocannons are good on corvettes. Cloud Lightning - basically big disruptors L slot but has terrible dps and is very rare too acquire so not really 'unique' weapon - add 'unique' give it the ability too chain its lightning too multiple close by ships so a mini AOE weapon. Technology. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. 6 is now available on PC. 0 unless otherwise noted. List of all technology ids to be used with "research_technology" debug console command. Its DPS is 4. Updated for Stellaris 3. Due to this, they're extremely good against stations in the early and. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. You'll want to build larger ships (as they benefit more from armor) and fill them with armor. On the long-range side there's also Neutron Launchers, Kinetic Artillery, Strike Craft, and Tachyon Lance. Oct 12, 2022. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Faster-than-light travel, often abbreviated to FTL, is the method by which ships traverse the vast emptiness of space between star systems. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your main screen (you can also get point defense by fielding a couple carriers - strikecraft can. Yes one of the Awaken Empires the holy Guardians have mental powers. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. ). With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. The AI tends to run balanced defences. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. But lasers (which includes plasma / disruptors / lances / energy torpedoes) have the best armor pen / accuracy / tracking compared to kinetic. . That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. 64 DPS. 0. Full Disruptor fleets can be a thing, but the issue is raw DPS. The only way to deal with them using T2 tech is with a ton of crystal plating, and crystal plating is much worse in 3. 2 Anti-Hull 2. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. Plasma, Particle Launchers, Torpedoes. . Depending on your empire ethics will determine the interactions available for you. Penetrating weapons like missiles and disruptors are decently valuable and small autocannons tend to be the. Alternately, if you have access to advanced Disruptors, these weapons are excellent against the Contingency since they. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. ago. If you don't have either, try and get them ASAP. 权重修正:. Disruptor (S, M), Particle Launchers (L): Can be salvaged from mining drones; Ming lasers are good against armor and hull and are direct competitor for Energy Laser weapon type;With disruptors, you should generally expect the enemy to disengage before being destroyed about 60% of the time (50% for corvettes, 70% for destroyers and cruisers, with battleships in between). The user interaction aspect utilizes a card shuffle approach rather than a traditional tech tree. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. They have the DPS of 20 disruptor corvettes and the HP of 15 but cost only 8 in fleet cap and 10 in alloys. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏视频7*24小时持续更新,尽在哔哩哔哩bilibili 视频播放量 15571、弹幕量 92、点赞数 1225、投硬币枚数 305、收藏人数 104、转发人数 7, 视频作者 236阿斯朗, 作者简介 混乱中立 水友群1营:炸啦 二号营:701604380 三号营136046400 人满了可以. Massive Range to both and Arc also ignore both armor and Shield and can deal absurd amounts of damage. Choose weapons that ignore or are more effective against the enemy’s ship design. Its fleet power is usually around 10k, but most of that is shields and it has no armor. Using dark matter tech on your disruptor corvettes is horribly, horribly uneconomical. 3. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. If thats Contingency, just use disruptors instead. Disruptors have the same problem Autocannons (the intended anti-corvette weapons) have - too low damage per hit. Against small targets like Corvettes, Small Disruptors actually out-damage Medium Disruptors anyways due to their higher tracking, and against big targets I'd much rather have the Torpedo. Also, the Plasma and Autocannon weapons (and Disruptors. Disruptors are bad if the enemy have only hull or low amounts of shields/armor compared to hull. 3. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. When first discovered, a fleet of disruptor corvettes can take on significantly larger fleets of conventional corvettes and cause devastating losses while taking very few themselves. Off the top of my head the only things that pierce armor are the Prethoryn swarm hangars and disruptors, and the Prethoryn swarmers only pierce 33%. Disengagement changes are particularly worrying. As a fleet 3. Disruptors/arc emitter battleships are the best anti corvette ship atm. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. Disruptors ignore armor and shields, but have the weakness of having low DPS (also hardening, but the AI doesn't use that). ago. Content is available under Attribution-ShareAlike 3. r/Stellaris. Missiles are also horrifically countered by PDS~~/Strike Craft~~, so anything heavy on missiles is a self-solving problem. However, there is one exception: defense platforms cannot disengage. 7 and considering the buff on armor and shield, I’d consider it buffed by. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. 4 and didnt realize this was a thing now lolThis Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. If your shields and armor can take it, good. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. 0 “Pyxis” and the Astral Planes Narrative Expansion released last. Content is available under Attribution-ShareAlike 3. Stellaris is completely and totally soft sci-fi. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Soon there will be nothing left of the poor titan bar dust and debris and the sated swarm will. Name: Tier: Type: Cost: Power: Min Damage: Max Damage: Cooldown: Average Damage: Range: Accuracy: Armor Penetration: Shield Damage Bonus: Shield PenetrationCorvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for. However, there is one exception: defense platforms cannot. It dies basically every single time I put it into a fight against a decent fleet. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. There are several types of weapons that ignore shields, and none of them suffer against armor. Mining lasers are now classified as Brawling weapons. Missile corvette spam is really strong. My normal late game battle groups are 3 different mono fleets nowadays. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Shields. 6. Honestly, given the rest of your build: 1. Also crystal infused/forged plating can add to hull. But yes, if you wanted to lean heavily into one form of protection or the other then 2-3x hardeners would be a necessity vs bypass weapons. In order versions of Stellaris there were 2 types of strike craft and the fighter type explicitly would attack missiles and other strike craft. The drones are the most relevant, as they bypass 100% of shields and 60% of armor. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. Disruptors keep the shields down, and I need the 60% armor ignore to actually hurt those high armor ships. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. The disruptor fleet does well at the beginning, but. Exarch_Alpha. The range is too short and Battleships are all about long range. Consumes power. 1. A disruptor fleet will chew through almost anything. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. Nito Jun 25, 2022 @ 9:28am. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. Όλα. Though I could of swore disruptors used to do straight shield damage. 3. If they're running shield-popping weapons, focus more armor so it takes them longer to chew through it all. If wars of conquest are possible within the first 20-30 years, the best way to gain pops and planets to start snowballing is to conquer them from. I. 2 Null Void Beam Disruptors are pretty underwhelming. You can take out most stations from beyond there weapon range with carries without so much as a scratch on your ship but if a. flak or pd depends on what you're facing off against. Its almost like two options are interchangeable. ago. Railguns still are useful if you stick them on. Could have been a legendary leader? Theres one guy who gives +50% evasion. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are. 2. 1 - They are just weapons in your ships and starbases. Related. Report. You can post your Feedback and Suggestions here in the comments. Subscribe to download. So close to uninstall what a sad. Nov 9, 2018 97 0. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. Sutopia. • 10 mo. It is going to be focused on PvE, but a lot of these designs will also be a. notagoodpainter. Then create two ships, and deck it out the exact opposite of what you did with your fleet. 6 “Orion” update includes many changes to combat. Distruptors yes, siphons no. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. Component. #14. Malaficus Shaikan May 6, 2022 @ 11:15pm. Kumqwatwhat • 5 yr. Refire rate and general stats have been adjusted. For direct-fire guns to go alongside missiles, I favor disruptors, yeah. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. 3 Plasma Launcher 2. Looks like your opponent had good amount of PD.